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Experienced programmer seeks solid and ambitious team

Started by jdavis Sep 14, 2005 at 12:27 AM 14 replies 2.4k views
Original Post
jdavis
jdavis
For those of you that don't know who I am, please allow me to introduce myself. My name is Jonathon Davis. I have 5 years of C/C++ experience, 3 years of DirectX and 2 years of OpenGL. I designed the engine and tools for "Fall of Troy" made by Mahdavi Games and Strategy First. The game is still under development. That on the side, I have designed many engines in the past and would like to present one of my latest engines "Quantum Engine" to the public which can be viewed on my online portfolio. It runs under Windows and Linux. I am still looking for a serious team. While I prefer paid work only, if your team is stable, talented and have at least a full design document with concept art, I might be interested. I have also considered recruiting a team to finish one of my projects featured on my portfolio, such as Knightmare and Marble Insanity, viewed below. Atonement [rts/rpg] Knightmare [action/rpg] Editor - allows for basic map editing, move walls, place doors and other various objects along with lighting. It has a built in per-pixel lightmap generator that should work well with the new map structure I have in mind that should increase the detail in the levels drastically. Right now, the levels are very primitive but you can see even with lack of detail the combination of lights can make the scene look fairly good even when in the below screenshot only has 12 polygons in view In game - not much going on since I never had many models made for the game since the purpose of the demonstration was to test character and camera control, path finding, ray to wall intersect tests for per-pixel lightmapping, volumetric stencil shadows and experiments with real-time per-pixel lighting with different methods of shadow calculations. I am currently adding new shaders to show off some new effects that I have been cooking up over the past few months and revamping the map structure for more detailed levels. These screenshots are based off of about 1 month of work including the map editor, since then, I have been working on pure special effects. The multiplayer is also functioning with support for up to 16 players, so far, basic character interaction and chat system are available. Marble Insanity [platform] I had so much fun working on this game. It took me about 2 weeks to get a fully functional build. I have 2 videos available on the project site to show the progress of those 2 weeks. Very fun game but for some reason I never finished it. I probably will one day because I had so much fun testing it. This game also features multiplayer for up to 4 marbles rolling around to knock each other out of the arena and a few other game modes. Email: jonathon7989@hotmail.com Thank you, Jonathon Davis [Edited by - jdavis on September 22, 2005 3:17:37 PM]
methulah
methulah
Hey,
I have seen your profile before and remember being very impressed. I checked it out again and I remembered why I was impressed. Very nice work there, and you certanly will not have trouble finding work.

I am the lead designer for an RTS game that we are hoping to use the Reality Engine for. A few more days dicsussion with Frantic Games will sort that out one way or the other.

The game itself is in a very early stage, and we are still writing the design document. We have a small team, but at the moment that is the way we like it. Quality over quantity, you might say. The design of the game so far is revolutionary, and should totally blow awaall the RTS fans here.

It is free, as one of the conditions of the Reality Engine licence is that it is free, non-commercial, not for profit and all the rest. We can talk more, and I can show you a basic overview of the key features if you wish.

Looking forward to a reply,
Django Merope-Synge.
[email=django@turmoil-online.com]Django Merope-Synge[/email] :: Project Manager/Lead Designer: Turmoil (www.turmoil-online.com)
Kalore
Kalore
Mr. Davis, Impressed as always, I look forward to seeing all of the amazing games you help release in the future. Thank you for your help with my "small" 2D project, hahaha. You truly show great talent and should be welcomed by any team in this industry. If you are seeking this solid team, 2D may not be your choice but we could always use an experienced programmer such as yourself. Other then that I should have a couple drawings done soon for you.

- KyKiskeHorde
jdavis
jdavis
I would like to thank everyone for their kind words and I look forward to hearing about any serious projects people have in mind.

Thanks,
Jonathon Davis
jdavis
jdavis
I am still seeking offers as nothing is official yet. I look forward to hearing about your projects.

Thanks,
Jonathon
PinFX
PinFX
Hey Jonathan, think we may have spoken briefly a long time ago. Do you have any interest in working with C#?
www.neoshockmod.net - An HL2 Modification
methulah
methulah
Jonathon,
I hope you got my email. My SMTP is apparently choosing who gets emails and who doesn't. Just maing sure you got it.
Cheers,
Django.
[email=django@turmoil-online.com]Django Merope-Synge[/email] :: Project Manager/Lead Designer: Turmoil (www.turmoil-online.com)
jdavis
jdavis
Quote:
Original post by PinFX
Hey Jonathan, think we may have spoken briefly a long time ago. Do you have any interest in working with C#?

Depends on the project.

Quote:
Original post by Muthulah
I hope you got my email. My SMTP is apparently choosing who gets emails and who doesn't. Just maing sure you got it.

Yes, I received your email. I will get in touch with you soon!

I am still interested in hearing any proposals.

Thanks,
Jonathon
DrewCaliburClark
DrewCaliburClark
Hi Jonathon,
I would appreciate it if you would check us out. We are a 3D multiplayer space combat game running under Ogre3D. We use Groove.net for online collaboration, have partnerships with ATI, Nvidia, ReplicaNet, Caligari, etc... We have won multiple awards with our old demo, are entered in this year's IGF, have been on G4tv's "attack of the show", were on the show floor of GDC last year, etc etc - you can see all our accomplishments on our website.

We are looking for Graphics programming and client programming with free commercial license of ReplicaNet that we have scored, as well as general engine programming with Ogre. Our team is very small, and very dedicated. We have already pitched to Namco, Activision, and several other smaller publishers, and plan to do so again at this year's Austin Game's Conference. I would like to keep the team small, but dedicated, talented help is alway appreciated.

If you are interested, please contact me at the email provided on the website in my sig. Thanks,
TheArtifex
TheArtifex
I've shot you an e-mail, as well. :)
TravisMoore
TravisMoore
Tagen could use the extra help for our mapping engine and possibly modelling, email me at travis@tagen.darkkonoko.com or just post of our forum www.tagenmmorpg.com.
jbadams
jbadams
Just to comment, I'd highly recommend working with either Drew (DrewCaliburClark) or Justin (TheArtifex) if either of thier projects are of interest to you.
- Jason Astle-Adams
uridicy
uridicy
I'm making a 2d RPG called Bahamut's rise. The story is centered around a 21 year old student named Trent. The game is set in a fantasy world where a magical race, called the Astyr, is attempting to wipe out the human race under the control of their possesed King.

I've been working on this game for about 2 years. I've written all of the story except the dialoge with the last boss and the ending (The story is about 102 pages with the dialoge and the setting).

I've also created most of the graphics. I've made about 50 characters (mostly NPC's) for my game, the five main characters all have walking animations and some fighting animations. I've also made some of the spell animations.

You can see mock screen shots of a few of the graphics I have made here:
http://www.geocities.com/lisa_kester/index.html
I'd be happy to show you more, if you're interested.

I want this to be an action RPG with a Secret of Mana type fighting system. Or a turn based fighting system, like some final fantasy game.

I have taken a couple upper division programming classes, so I know a little about programming, but nothing about programming a game.

I can't pay you, my goal is to eventually sell the game online. So if I did, of course, I'd pay you then.

Email: uridicystar@yahoo.com
Pixel art/3D art portfolio: http://myweb.csuchico.edu/~lkester/
jdavis
jdavis
I am still looking for project proposals. I would prefer all projects to at least have a solid team, working build and a complete design document. Please no MMO projects unless you can show me something to change my mind (example: a functional build with working client/server interactions would be a start).

Email: jonathon7989@hotmail.com
AIM: Legend768

Thanks,
Jonathon
InfernoZeus
InfernoZeus
ReVeN Games is looking for a new lead programmer for our Pirates MMO FPS (Massive-Multiplayer Online First Person Shooter) codenamed "Dark Waters". The programmer should have sufficient knowledge of C++, game engines, network coding, and object-oriented programming to lead a team of programmers through the creation of our product. Some previous related experience and committment to the project are both needed for this position. Please email me at justinp@revengames.com or visit our website at www.revengames.com for more information.

Note that this is NOT a paid position, though dedicated workers to the project may very well be compensated with royalties should royalties present themselves in the future.

Also : http://revengames.com/forums/viewtopic.php?t=62 explains it a bit more

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