Original Post
i`m trying to sort out which objects can't cast a shadow visible in the scene. only objects which are in the convex hull of the light and the view frustum are possible shadow casters. the concept is clear to me, but i have some implementation problems. o) how can i get the corners of the far clipping plane? (i'm using an infinite projection matrix). i know how to get the points of the near clipping plane. just project these with the projection matrix? o) how can i build the convex hull in a fast way? because there are only 9 points and the spatial relationsship between some points are known i thought there could be a fast way of determining the convex hull. thanks for your help, poons