Original Post
Hi! I want to blit some textures to a RenderTarget texture with Alpha. Then, I remove that texture as "current" render target and I need to blit it to an other texture or surface, with alpha blending. I create my texture with CreateTexture(D3DUSAGE_RENDERTARGET & D3DPOOL_DEFAULT) but the problem is that D3DPOOL_DEFAULT dont allow us to lock to direct acces bitmap. D3DUSAGE_RENDERTARGET seem not compatible with D3DPOOL_MANAGED. I abslolutly need to be able to direct acces my RenderTarget texture bits. Any idea? Thanks, Joe.