Original Post
I've recently grown concerned about the amount of memory my game is using. My current game uses alot of dynamic memory to handle the game objects, and I want to make sure I'm allocating and deallocating everything correctly. I was wondering if there is any program or any way to track the amount of memory being used by my game during runtime? I'm not really that familiar with the concept of memory debugging, but I hope to find a way to track the memory usage of my program. Thanks in advance.