Original Post
I've been programming in java for around 6 months, and just got into graphics. (Finally!) I finished a particle engine, in which there's simulated gravity that affects the particles in different ways. I've been able to get basic physics working(bouncing/reflection), but that's where I'm stuck. I'd like to start on a physics engine/particle editor now, but I'm lost when it comes to the math behind it all. I have a few questions before I start though: Do physics engines run on timers or a timing system? If so, I guess that's what I'd use to calculate motion and properties. Are there any good physics sites with computer-oriented formulas? Like... stuff I'd find in a physics 101 textbook. Do you like my particle engine? You can use the directional keys to set the gravity, and space resets it all. http://johnlarkin.f2g.net/CrazyParticles/main.html Thanks in advance for answers :)