Original Post
Hi, I have a strange issue. I am creating a Window using the CreateWindow API call (in C++) but do not show the window at that time. I wait until I have created an instance of Direct3D and the device for it as well as initializing DirectInput. When I am ready to show the window, I use the ShowWindow API call with SW_NORMAL. Everything works on one of my laptops. On the other, the window opens but is inactive. Is there a way to make sure that the window opens as active. Is there any reason why it might work on one and not the other? Thanks in advance.