Original Post
Hi guys, I've got my openGL Tetris clone up & running now. I want to create a 'b' build to ensure I keep all my original code safe. Im using VC++ 2003. I create a new Win32 project, then copy & paste my original main file into the new main file, copy my original C++ data type files into the appropriate folder & add as existing resources & then link the OpenGL libraries. But I'm getting all sorts of errors now. But I'm using the exact same code. Can any1 suggest a better way of doing this? Thanks for any help!!