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What do a proper vector class need? (physics vector)

Started by walle Sep 16, 2005 at 6:00 AM 3 replies 1k views
Original Post
walle
walle
Hello. I have realized that I need to make a good vector class for my games, it's 2d, I found this game and got really interestaded in making something physics driven, like an application were you can drop a ball in a level and the ball follows the level, for starters. One problem in the vector class I made before this showed itself when I wanted to make all movement time based. How do you do it? And how du you split a vector in two, do you use two temp valiables and use the values once? Well, thanks for all replies!
walle
walle
Do you know of any good freeware implemation then, that I could use?
MENTAL
MENTAL
I'm using Novodex which is free for non-commercial use (and is also the same physics SDK used by the Unreal Engine 3).

Novodex.com

Threw out all my math code within 2 hours of using it :).
anarchotron
anarchotron
I've used Open Dynamics Engine (ODE):

http://ode.org/

It's open source and quite mature (not perfect).

Commercial games using it include Monster4x4 and BloodRayne 2. Might be worth your time if you plan on selling your work.


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