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Render to texture FPS

Started by Emil_Halim 3 replies 850+ views
Original Post
Emil_Halim
Emil_Halim
Hi All when i use a glCopyTexSubImage2D Function for Render to Texture stuff,the frame per Second dorps to very low value {form 480 to 65 aproxmatlly}. is there another way to render to texture without using this bad function,or is there another solution. please help. i hope that i have explained my problem well
janharal
janharal
Take a look at frame buffer objects (GL_EXT_framebuffer_object).
Emil_Halim
Emil_Halim
thanks for reply but what is a GL_EXT_framebuffer_object
Emil_Halim
Emil_Halim
that is great help. thank you

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