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Rendermonkey

Started by timmay314 Sep 16, 2005 at 10:02 AM 2 replies 1.1k views
Original Post
timmay314
timmay314
I started learning how to do shaders a year or two ago in HLSL. I ended up doing other things for various reasons, but I remember being disgusted with RenderMonkey because of a number of things, the main one being that the near and far clipping planes were so close that you could never see an entire mesh at once so you couldn't get a good feel for how the shader was acting on it. Now I'm interested in working on shaders again, does anyone know if RenderMonkey has gotten any better or if there's something else I should use? Also, should I use HLSL over Cg?
noisecrime
noisecrime
In Rendermonkey 1.6 just right click on the render view and select either camera settings (where you can change the near/far settings) or use 'fit model to screen'
Guimo
Guimo
Rendermonkey is much better now, bout you may try nVidia FXComposer

Luck!
Guimo
timmay314
timmay314
Got it, trying it out, it does seem a bit better. Now, what book would you people recommend that I get for learning HLSL? I can do the basics but I'd like a book that walks me through most of the specifics and gives some good examples for how to do common effects.

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