Original Post
I started learning how to do shaders a year or two ago in HLSL. I ended up doing other things for various reasons, but I remember being disgusted with RenderMonkey because of a number of things, the main one being that the near and far clipping planes were so close that you could never see an entire mesh at once so you couldn't get a good feel for how the shader was acting on it. Now I'm interested in working on shaders again, does anyone know if RenderMonkey has gotten any better or if there's something else I should use? Also, should I use HLSL over Cg?