Original Post
🔒 Locked
background image
Advertisement
Also, you might want to draw it last so you benifit from the early depth test. Assuming you are using the depth buffer.
Quote:
Original post by mike74
Thanks, but I'm not using the depth buffer.
What did that other guy (anist) say, and what happened to his post?
mike
http://www.coolgroups.com/
disable depth test (if you draw it first) and blending when drawing the quad. also: turn off lighting and anything else you aren't using. put it in a display list if you need to. i also said pixel buffers may be the way to go.
Topic Locked
This topic has been locked by a moderator. New replies are not allowed.
Sign in to reply to this topic.
Advertisement