Original Post
hi I just want to see if I understand this correctly. If I put 5 textures in an array, the numbers inside each element are arbitrary? Ex: image[1] could be 2 and image [5] could be 3? Then the number inside is the one used to point to the correct texturename(integer)? glGenTextures(1, ℑ[5]); glBindTexture(GL_TEXTURE_2D, image[5]); will bind to texture #3? thx