Original Post
I'm using a GeForce 6200 Go (256MB) to render a scene consisting of several huge terrains, but I have depth artifacts specially when using high values for far plane, I MUST give the user very high view depths, so I have to use high values for far plane (AM I RIGHT?), what's happened for W-buffer, I remember I used it on my older systems and there were no more problems, but now 6200 doesn't support it? why? I use D3DFMT_D24S8 which seems good enough; how can I have really deep views and meanwhile avoiding artifacts, please help me... thanks www.galaxyroad.com PowerX Engine