Original Post
I created a custom shape...looks like a cylinder.My fiew range is very very big but i can't see only parts of my custom cylinder.I'f i'm close enough i can see it all.How should those normals be so i can see it all from distance too. Ex: if i move the camera rigth i see 10 vertexes of it...left 5...it depends on the position of the camera too.I tryed too with ligths of...the same thing.What could be?(I thought that those normals should point to the outer of the cylinder,..but seems not to be that)
