Original Post
Team name: None Project name: Combat of Death Brief description: A couple of years a go(when I started programming in QBasic), it was a big dream of me to create a fully 3D First Person Shooter game. When I started this project, I figured I had enough experience to do some basic things and learn all the way. That's pretty much why I started this project, just to make my dream come true. Our (or atleast, mine) main goal is to learn how to create a first person shooter by making one. I do not expect this project to be finished, but that isn't our main goal, it would be fun though. So what it's basicly gonna be, is a simple cross-platform and open source first person shooter. Target aim: Open source freeware. Compensation: Credits, and knowledge of how to create a game. Technology: System: PC(cross-platform, so Linux, Windows and Mac) Programming language: C++ C/C++ API's: lib3ds, OpenGL, OpenAL and QT Talent needed: Programmer Experience: C++ & OpenGL(lib3ds, OpenAL and QT not required, but prefered) Team structure: (The people who are currently in the team, how long they've been there, and most importantly what YOU do)
name Job Time
Hylke(me) Programmer Since May this year
Dave Programmer(pretty non-active now) Since May this year
Website: https://gna.org/projects/combatofdeath Contacts: hylkedonker/*at*\msn.com Additional Info: It's a first person shooter, we haven't made up a story line, we've first gotta make something work. Some screenshots: https://gna.org/forum/forum.php?forum_id=795 Feedback: Any