Original Post
Do all modern games like unreal tournament use mostly fake lights ie. they just use a sprite with a shine on it, and use lit vertices that were calculated when the level was made? (and is this called a lightmap?) I''ve inspected many games and they all seem to use effects like semi-transparent white cones for spotlight glow and stuff. Are real lights ever used in games?
I''m sure I read somewhere that you can only have up to 8 lights in a D3D scene. If that''s true, how do you have a scene with say 20 rocket glows all at the same time.
Thanks, Frank