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lighting texture

Started by jad_salloum Sep 20, 2005 at 8:06 AM 0 replies 650+ views
Original Post
jad_salloum
jad_salloum
hi guys , can i light a texture without using HLSL . i have a mesh covered with texture and i want to add to the texture a metalic light so that it looks as if it is shinning. can anyone help plzzz.
Illco
Illco
You can do this in various ways. Most part of a metallic surface is contributed by reflectiveness and specular lighting. For reflection you can use an environment map -- search Google. For specular lighting you can use the specular component of the material settings. Because the lighting is interpolated between vertices this does require a high degree of tesselation for good results. On the other hand you can use a specular map to achieve the same effect with low tesselation cost.

Greetz,

Illco

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