Original Post
Until now I have been working on an ancient computer ( PIII, 8 Mb Video card ). Few days ago I recived another computer: AMD Athlon 2200+, 768 RAM, Geforce2 MX/MX 400 with 64 Mb. I agree there is still place for better, but that is another discution. The problem is that I am a little disappointed on what FPS rates I recive in my game builds. With a simple framework that has only a couple of polys (four piramides) I recive around 500 FPS. When I plug in the terrain engine ( it displays a textured terrain mesh that has 32768 triangles) the FPS rate drops to 100 - 120. Can you guys post what FPS rates you get in a blank DirectX screen ( with no poly or with a very small number of poly rendered)? I am aware that the FPS rate depends on 1000+ factors. Still I would like to have at least a general idea on what FPS rates you get in your projects. When you reply please mention you system configuration. Thanks. [Edited by - Calin on September 21, 2005 4:49:39 AM]