Original Post
Hi all! i ve been going trought an nvidia sample where they use a 3d texture to make a jitter effect on a shadow map texture... good idea! the problem is they use NV components wich ill like to get rid of! glTexImage3D(GL_TEXTURE_3D, 0, GL_SIGNED_RGBA_NV... so far i didnt find the equivalent... any idea what i should use instead? thx