Original Post
Team name: PRoD Brief description: Creating my own 3D engine for a 2D fighting (its in 3d but can only move in 2d). Started doing major work about mid July 05. Target aim: Freeware / Portfolio enhancement Compensation: None for now Technology: C++, OpenGL, 3dsmax 5 or 7 Talent needed: 3D modeler / Level Designer using 3dsmax. All I need is a test level that doesn't look horrible and has the same form as a possible actual level. Look in additional info for more specifics Team structure: Me, I do all the programming and design. I have completed a level exporter and character exporter for 3dsmax. Load both in my engine and have put in Squirrel scripting into engine. Currently working on collision response and tweaking the detection. Input and sound already done for the most part. I have created a design document, and some technical specs for levels and characters along with short how-to's on using my exporter and converters Website: None for now Contacts: Maz (at) WPI dot edu or PM me Additional Info: I have been kicking this idea around for the longest time. Finally have completed enough smaller projects that I feel I have enough understanding to create the full engine for my idea. Its been in dev since mid July 05 so not that long but I feel has quite a bit of the building blocks all set. I am still not on gameplay programming yet which will actually be mostly scripting when the time comes. I am asking for anyone who has some spare time and wouldn't mind creating a quick level for me. The level would be like a super smash brothers level. Since I don't need or want anything special it wouldn't have to be anything like Melee. It would be nice if it was textured also but is not a requirement. I would need the .max file or the .3ds and I would then convert it to my own format. My skills on the art side are very limited while I understand 3dsmax well I do not have time or pention to learn how to create models/levels with any degree of success. I just want a simple level that I can use for testing purposes. In the future hopefully by december I will be looking for help just about everywhere on the project, models, level design/creation, soundfx, textures. Until I can show anything of value off like some gameplay to show I am for real im just going to focus on coding and the engine. Feedback: As long as it is constructive I will take any feedback. If you are really going to rip into me then I prefer it over PM so the thread doesn't get out of hand but I will check the PM and respond to any questions/concerns No screens because none of them really show the progress I have made Again e-mail is maz (AT) wpi (DOT) edu -Matt "THACO" Maziarz