Original Post
Using directX9.0 and ID3DXSprite How can I scale sprites? Make them larger or smaller, without changing the actual bitmap file. this is the draw function HRESULT Draw( LPDIRECT3DTEXTURE9 pTexture, CONST RECT *pSrcRect, CONST D3DXVECTOR3 *pCenter, CONST D3DXVECTOR3 *pPosition, D3DCOLOR Color ); The old draw function had a scaling vector. Anyone have any suggestions?