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DuplicateSoundBuffer

Started by JoystickX Sep 25, 2005 at 4:38 AM 0 replies 350+ views
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JoystickX
JoystickX
From DX SDK: The DuplicateSoundBuffer method creates a new secondary buffer that shares the original buffer's memory. But when I testing this function it always allocate new memory for each sound (I don't use DSBCAPS_CTRLFX flag for sound buffers). So what is the purpose of this function? Anyone observe this behavior too?

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