Original Post
I'm doing a Skybox. When I create a texture, I do this: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); but I see ugly lines. I have to change GL_CLAMP to GL_CLAMP_TO_EDGE but DevCpp not compiles good. Some Idea?? thx