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Major Developments

Started by Laroche Sep 25, 2005 at 2:08 PM 2 replies 900+ views
Original Post
Laroche
Laroche
After a break of around 2 years, I'll be throwing my time back into working on my various game projects I have lying around on a CD nowadays. 2 years is a long time in computer science, where in just a few months big things happen. My question is this: What major developments have occured in the last couple years that might be worth my taking a look into? I do the usual gamut of programming, ie: 3d/2d, AI, networking, etc. Hope this question isnt too broad, but I dont want to miss something which could be useful for me! ps: Is c++ still used much?
Check out my music at: http://zed.cbc.ca/go.ZeD?user_id=41947&user=Laroche&page=content
dbzprogrammer
dbzprogrammer
Quote:
Original post by Laroche
After a break of around 2 years, I'll be throwing my time back into working on my various game projects I have lying around on a CD nowadays. 2 years is a long time in computer science, where in just a few months big things happen.

My question is this: What major developments have occured in the last couple years that might be worth my taking a look into? I do the usual gamut of programming, ie: 3d/2d, AI, networking, etc.

Hope this question isnt too broad, but I dont want to miss something which could be useful for me!

ps: Is c++ still used much?


The last couple major developments would probably be that of normal mapping, shaders, and AI. Take a look at OpenGL since it has a new Embeded System's thing going on.

C++ is still the main thing, although not as much, many people are also using other languages such as C# and Java.
We should do this the Microsoft way: "WAHOOOO!!! IT COMPILES! SHIP IT!"
Laroche
Laroche
Cool, thanks, I'll definetly take a look into that!
Check out my music at: http://zed.cbc.ca/go.ZeD?user_id=41947&user=Laroche&page=content

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