Skip to main content
GameDev.net gamedev.net
🔒 Locked

A complete online Computer Graphics course

Started by ggambett Sep 25, 2005 at 5:55 PM 2 replies 950+ views
Original Post
ggambett
ggambett
I've started what will become a complete online Computer Graphics course / reference site at Gabriel on Graphics. It's NOT about optimization tricks or API-dependent stuff - it's about the theory, with practical applications in mind. The (first) final product should be a software renderer written 100% from scratch (that is, using nothing more than putpixel()). I'm starting with a software rasterizer because that's how I organize my Computer Graphics course (yes, I teach CG at a real university), but future topics will include raytracing, image processing, image recognition, 3D model acquisition and other interesting topics related to CG and Computer Vision. The motivation for the site, both for me and for the readers, is explained here, so I won't repeat it in this post. I hope this is the right place to post this announcement; if it's not, please accept my apologies and feel free to move it to the right place. I also didn't want to cross-post, but I think readers of other forums may find this useful.
superpig
superpig
Cool. I'll add it to the FAQ.
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
ggambett
ggambett
Thanks, I apreciate it.
ph33r
ph33r
I read through your entire journal! It has sparked my interest in rasterization again and I appreciate the articles, keep them comming :P

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.