Original Post
I'm currently in the making of a space fighting game, but I haven't really played any flight simulators seriously. I need to know from any gamers how the "locking target" process works. What I remember by playing a little some years ago, is that I have to align some targets on my screen, but what are they? In your typical fighting flight sim, what are the most basic indications on the screen that make locking possible and what do they represent?