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MaxScript Help

Started by noaktree Sep 27, 2005 at 9:55 AM 0 replies 1.6k views
Original Post
noaktree
noaktree
Hi, I am using MaxScript 5.1. I registered a function called Callback_Pre_Delete() using this code: callbacks.addScript #selectedNodesPreDelete "Callback_Pre_Delete()" This function is now called before the deletion of the selected scene objects. 1. Is there a way for this callback function to abort the deletion of these objects? 2. If not then is there a way to make certain objects un-delete-able from MaxScript? Thanks, Neil
game development is liek a state of mind man.. it's liek when you liek... think... and then you liek make it fun++

- Yes I'm drunk.
Kylotan
Kylotan
I'll move this to Visual Arts where people are more likely to have an answer for you.

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