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Windows Programming
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nehe.gamedev.net is what introduced me to building a Win32 application. I would recommend going through his tutorials.
Most tuturials use raw Win32 for initialising D3D that I've seeen. They only do a very small amount of Windows stuff though since D3D lets you mostly forget that you are in Windows.
Are you wanting to use D3D/DDraw, or actually write a game just using Windows functions - which would then be a proper Windows app?
Are you wanting to use D3D/DDraw, or actually write a game just using Windows functions - which would then be a proper Windows app?
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