Original Post
Hi, the last few days, I tried to make a heightmap implementation in OpenGL. Finally, I am at a stage to show it the world ;) But the real reason I post this, is that I want to know, whether the lighting seems to be okay. I have never done lighting in OpenGL before, so I don't know, if it's correct (the vertex normals). And the more I look at my heightmap, the more I think it is wrong :) So, please test it download win32 (400 kb)