Original Post
I've seen in many professional games, mainly FarCry is what I'm interested in here. The project began after a presentation of the GeForce 3's power. Obviousely the game uses normal mapping, and if it works on GeForce 3, it used a ASM coded shader. Doom 3 did also I believe... But which one is better? Which one is more efficient? I here many people say to use GLSL because it's compiler is more efficient than anyone's ASM code. But what is it? I've been playing around with GLSL, and it's nice and all, but it's only for the NEWEST technology. So does anyone want to explain this some more to me? Thank you!