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Where To Start

Started by December 23, 2000 03:30 PM
1 comment, last by PsyVision 24 years ago
Hi All, You probably here this all of the time but im a bit stuck. ( In Open GL) I have had a look at the source code to some game engines and there is tons of it and i do not know where to start. The engine i would like to make would be an indoor one. So far i can create a window and then create a Dc And Rc. I can also use GL_TRIANGLES and GL_QUADS. I have so far got some information on texture mapping for cubes and about for movement. But i think i need to know stuff about matrix and vectors for rotation transformations etc. Please Reply With Anything Big Or Small. Thanks Very Much
PsYvIsIoN
For 3d maths tutorials just check the articles section of this site and www.flipcode.com
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Sorry that was from me.

Edited by - Phobia on December 25, 2000 10:13:32 PM

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