Original Post
I have been playing with several physic systems, and with my simple physic engine (only a plane and boxes as rigid bodies). When I see the simulation in all systems, I see that all bodies moves slow (no graphics problem). In reality, if I catch a pencil, and I let fall it from 1 meter for example, the sensation of falling object is that it goes to the ground very fast, if I try to do the same in a physic system, the result is a slow falling, that for me seems unrealistic, no one see it in this way ?? I need glasses ? xD I see in reality all is fast, movements of human body, objects going down, ... why in games for example, they don't try to get this real looking ? is there any way of get this results, without cheating the physic engine with extra forces, that don't exists in real world ?