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Skinned Mesh Subsets

Started by Samurai Jack Oct 13, 2005 at 2:01 AM 0 replies 350+ views
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Samurai Jack
Samurai Jack
Greetings! I was wondering, how do you guys organise skinned meshes with subsets? Let us say you have 5 skinned meshes on the scene, each of them has a texture that can be found on other visible meshes on the scene. a) So, do you render like this: for each mesh visible draw all subsets or b) for each visible subset draw a part from mesh till every subset rendered?

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