Original Post
In wy current D3D Application i choose to store EVERY Textures resources in the D3DPOOL_DEFAULT. My application allow the restauration of resources after a lost of focus.... Do you thinks it's a good idéa (in term of performance) to use exclusivly the D3DPOOL_DEFAULT ??? I have somes problems to undestand the diférence between each Pool. D3DPOOL_DEFAULT seams to be the most efficient one..... Thanks for your help ! Clément Vidal