Original Post
Hi. I haven't examined HLSL yet and I understand few about fx. I managed to create cubemaps with the fixed fuction pipeline but I have still a few issues unresolved. - I'd like to modulate the cubemap on the last texture stage with the stages below to give the impression of non-full reflectivity. Wich stage states do I need to achieve this kind of effect? - I don't use the stencil buffer for cubemapping but I saw that in the HLSL sample and in the cubemapping section of DirectX reference it is used. What is it needed for? Can I avoid screen flashing black when I update the cubemap based on the camera position if I use it? Can anyone help? thx a lot.