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Fixed function pipeline cubemapping

Started by Adriano 1 reply 600+ views
Original Post
Adriano
Adriano
Hi. I haven't examined HLSL yet and I understand few about fx. I managed to create cubemaps with the fixed fuction pipeline but I have still a few issues unresolved. - I'd like to modulate the cubemap on the last texture stage with the stages below to give the impression of non-full reflectivity. Wich stage states do I need to achieve this kind of effect? - I don't use the stencil buffer for cubemapping but I saw that in the HLSL sample and in the cubemapping section of DirectX reference it is used. What is it needed for? Can I avoid screen flashing black when I update the cubemap based on the camera position if I use it? Can anyone help? thx a lot.
matthughson
matthughson
Quote:
Original post by Adriano
- I'd like to modulate the cubemap on the last texture stage with the stages below to give the impression of non-full reflectivity. Wich stage states do I need to achieve this kind of effect?


I had a similar issue a while back, here is the info I got: click

Matt Hughson
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Adriano
Adriano
thank you. I'll take a look at that thread

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