Original Post
I currently have quite a few game development books, one thing which I often don't understand fully is the math. I do understand the vector and matrix math in the start of EVERY book, but as soon as I start reading anything else than "beginning " there are a lot of math and even though I understand it enough to copy-paste it the right places I want a good understanding of the formular. Also I dont know a lot of the math which some books assume you know, for example I'm still not sure what the big E(sigma?) sign is, some kind of for-loop? And what is the big {-like signs, I think I heard somewhere they are integrals, but what is an integral. So I'm not really sure what I need, I tried looking on Amazon, but the books are organized in catagories I don't even know what are. So does anyone have a good suggestion for a book (or more than one) I should read?