Original Post
Hi. I have studied the opengl system for pick an object in 3d space. It is collegated to the name stack of objects. For example, if i wont to get a single vertex of a mesh, i must to save a name on stack for each vertex? If there is a complex mesh, or several different complex meshes, this system is not too expesive? What is the system that is used in this case? tnx.