Original Post
Hi, I'm programming with DirectPlay8 a server/client game. The server creating is succesfull, but when I try to ennumerate the available servers on LAN, the "Enumhost" dies. Never return. The code: Desc.dwSize:= SizeOf(Desc); Desc.guidApplication:= InitedRec.MyGUID; DClient.EnumHosts (Desc, nil, DAddress[0], nil, 0, 0, // enumcount 0, 0, nil, nil, DPNENUMHOSTS_SYNC); It's an delphi code, I hope the C++ programmers will understand it. The NIL means NULL (0). So what can be the matter?