Original Post
I need a Mesh -> Triangles algorithm. I break down the object that I have using various algorithms. When I get down to 6-5 vertices, I don't need to break it down any longer, what I need now are the triangles that make up the current mesh. Now I have one that I thought of, could someone go over it and tell me if it works? Thanks in advance. What I do is, make sure I'm working with 4+ points. 1. Pick the x-axis, find the 4 closest points. 2. Make 2 triangles out of them. 3. discard the First point I found, and make sure I don't pick that one again. 4. Now find a new point thats the closest to the old 3 that I have. 5. Make 2 Triangles out of them. Repeat 3 - 5 until theres no more points.