Original Post
Hey All, I'd like to incoperate a simple blur effect into my game. I'm I've read that you can do a simple blur simply by clearing your back buffer with a semi transparent color value, so that each frame gets drawn over top of the other. But now that I actually want to do it, I can't find any information :S Here is what I have tried (c# by the way):
m_device.Clear(D3D.ClearFlags.Target, aColor.FromArgb(100, 0, 0, 0), 1.0f, 0);
The alpha value seems to have no effect. I'm sure I need to set up some additional stuff somewhere (perhaps the back buffer format?), but I can't figure out what. Any help would be great! Matt [Edited by - matthughson on October 22, 2005 1:12:21 AM]