Original Post
Hi, I have an Entity class, and every object in my game is instantiated as an object of that class. Now in my Move method, do i store a matrix for each object, reset the matrix after each render call, and then set the next objects matrix? this is a 2d, top down asteroids game i'm doing to learn, and all my previous games used window coordinates which meant i didnt have to use matrices. Also, which matrix would i use? i would think the world matrix to move each object, but i could be wrong(MDX documentation is good but its still abit lacking). if anyone could clear this up for me i'd be grateful.