Original Post
I've run into a bit of a snag with my game. Somewhere, resources aren't being freed when I close the game and after running my program many times, I find that the free memory my computer has is gone, and I get a strange delayed input effect when I run my game, where pressing a button doesn't get an effect until about half a second later. Knowing that the memory leaks are there is one thing, but tracking them down is troublesome. Are there any programs or features of MSVC++ that I can use to make sure that I free memory that I allocate?