Original Post
Author: Justin Meza Article: link Submitted 9/9
Quote:
Dear Justin Meza,
We greatly appreciate your submission of "A 2D Game Engine in Visual
Basic" for publication consideration. Unfortunately we are not able to
accept this submission for publication.
The primary issue with the article is that the code presented lacks an
appropriate level of abstraction to truly qualify as a game engine.
While the code is organized around large macro block level constructs,
the classes suffer a lack of encapsulation both in data protection as
well as isolation of logical lower level functionality. Additionally,
the tone of the article is overly informal.
Should it be possible to resolve any of these outstanding
considerations, we would be happy to review your content again. For a
more detailed explanation of the aforementioned reasons, or to answer
any of your questions in general, please contact the Editor-in-Chief at
oluseyi@gamedev.net.
Thank you for your submission, and we hope that you will again choose
GameDev.Net for future content you wish to share with the game
development community.
As you might know, GameDev.Net receives a large number of article
submissions and I do apologize for any delay in getting back to you.
Howard Jeng, GDERB Editor
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