Original Post
Hey, Im currently working on implementing a particle system in DirectX with the hope of simulating rain effects. In the past I have always rendered particles using points, am I right in thinking that to simulate rain I should render lines? If so how would I decide what length the lines should be? (if line.start = particle.pos, line.end = ???) Finally how could I set the line to interpolate from one colour to another to make it look like a droplet at the bottom and trail behind it? Thanks for any help