Original Post
I have looked around the forums, but haven't found what I am looking for. It seems pretty straight forward, but I haven't found a good example. Basically, what I am trying to do is have a single application with two windows open. One is the OpenGL window. That's easy enough. My implementation is a non-GLUT Win32-specific implementation very similar to the NeHe one. I want then a second window that is an IDD_PROPPAGE_MEDIUM. I have the window defined as a resource, etc, but I don't know how to bring it up along with the regular OpenGL window. Certainly this is trivial.