Original Post
I'm making a turn based strategy game with a map drawn simply as flat quads. I wish to add in dynamic light maps and thought the best approach would be to use multitexturing. From reading example I understand the principle of multitexuring on a single quad, however I wish to apply the lightmap to a larger radius, so it may end up covering many quads. The purpose behind this is to allow the units and other things in the game to generate lights around themselves. I can't find any information as to how I might achieve this but I'm pretty sure this is a common thing. Anyone know of any resources or have any information available?