Original Post
Hi, my engine currently works very nice, it does specular normal mapping, cubic environment mapping, as well as static radiosity light maps. currently, i have only textures which are imported from other games or downloaded from the internet. but i want to create my own textures, but here is the problem: i have no artistic skills that are neccessary for creating realistic looking texture maps. im interested in how you create your textures and whether it is possible to use photographs of surfaces for texture maps, but i think that is not possible since the photograph will contain illumination information which cannot used in an engine. thanks for any replys Gammastrahler