Original Post
To my surprise I've been unable to find, after 2 days of Googling, any vertex program source/demos etc that do the same thing as the fixed function pipeline. Basicly I want my engine to render exactly the same thing when I enable NV_vertex_program (single light source + scene ambient light + texture0 + specular + fog). No fancy bump mapping or anything, just the basic stuff. I'm still struggeling with this a bit (lighting in particular), think its a good thing understanding the basics before I move on to new shader versions and the more advanced effects, but I'm getting nowhere without a solid example that explains just the basics. Links, code is welcome.