Original Post
Hi, I'm trying to implement a lightmap rendering. Unit now my lighting was baked into a texture (not very reasonable, is it ;-) ). What I need is a render of a triangle list using one diffuse color texture and other color lightmap texture (with alpha) in a single pass. I know it might work using double rendering with different textures and alphablending, but I'm sure there's a much better solution. Can anybody tell me what are the right RenderStates and TextureStages settings to achieve it? Thanks in advance Bartiss