Original Post
Hi guys, How would I go about programming something like this: z=f(input); where input can be a scaler or a function just like f. So I could end up with something like this: z=f(g(h(input))); It's for genetic textures so I don't know how many functions there will be. It's weird because I have to go from the inside out. That's just a single input/single output example but if I can get the hang of that I can do more advanced things like: z=f(g(h(input1,input2),input3)); I'm pretty sure it falls under trees and I don't know much about them yet, I will read some tutorials but I thought someone here could give me a general direction. Thank you.